Three on three, overtime hockey, where the goalie is a card you hold in your hand and play the moment the shot leaves the stick.
A concept by Pamplemoose Games
The collectible side is a hundred years old and worth billions, and nearly all of it is something you look at rather than play. Games have been tried. Cryptozoic put out a licensed NHL deck builder back in 2014 with real design behind it, and it came and went. Nobody has built the one that keeps going, the kind people learn properly and keep buying into.
And nobody has built one a player owns.
Two players, roughly thirty minutes, three rounds for three periods.
Draw a hand and spend Energy to put three skaters on the ice. Better players cost more.
One of you runs the offense, the other defends. Every pass, shot, and hit comes out of the same pool.
The shot goes. The defender decides whether to spend what is left on a goalie.
Start a fight if you want one. The loser goes to the box, so picking a fight you can win is a real play.
Lines rotate at the end of the round. Your depth is your deck.
Your goalie does not start on the ice. He sits in your hand, face down, and you play him the moment a shot is taken. He costs Energy you have to have left over.
The shooter never knows whether you are holding a goalie or holding nothing. Every shot is a read on the man across the table.
Load the ice with talent and you may not be able to afford the save. The goalie is the last thing you can pay for, exactly like the last man back.
One pool · skaters, actions, and the save all come out of it
Four copies of a player and he is on the ice constantly. One copy and he is the depth guy who shows up when the deck says so. Building a deck is setting your lines.



Concept cards. Placeholder art only, and final art would be commissioned. AI never touches the game design. Card values shown are illustrative and would be set in playtesting.
Card games are having the best decade they have ever had, and hockey is the one major sport without a game that stuck. The analyst spread on that middle number is wide, so treat it as a category signal rather than a forecast.
Copy counts as ice time means every new set is more roster, more depth, more reasons to rebuild a deck. The engine is built to keep taking cards.
The game, the characters, and the world belong to you. Your name is on the box because you own the box.
No NHL marks, no team logos, no other players. This is yours alone, which is the whole point.
Being one of seven hundred names in a group license earns you a fractional check you never think about. Owning one game earns you a business.
The card game we designed, funded on Kickstarter in under thirty minutes.
Zack Howe and Cole Beardsley. Small on purpose, so the people who pitch you are the people who build it.
We take a brand, a person, or an idea and turn it into something people actually sit down and play. Hockey has been on our list for a while.
There is a real budget behind that path and we are happy to walk you through all of it. That is a second conversation. This one is about whether the game is any good.
The fastest way to know if this is real is to play it. Give us a room and an hour and we will bring the thing.
And if your gut says this is not for you, that is a completely fair answer and we will say thanks for the time.
Zack Howe & Cole Beardsley · Pamplemoose Games · zack@pamplemoosegames.com
Concept pitch prepared by Pamplemoose Games LLC. This concept is independent and unaffiliated with the National Hockey League, the NHL Players' Association, or any club. No league or team marks are used or proposed. Game mechanics and designs are original work of Pamplemoose Games LLC. Placeholder art only; final art would be commissioned. AI never touches the game design. Not for distribution.