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Pamplemoose Games · Concept Pitch

A hockey card game
you own.

Three on three, overtime hockey, where the goalie is a card you hold in your hand and play the moment the shot leaves the stick.

A concept by Pamplemoose Games

The insight

A century of hockey cards.
Still no card game that stuck.

The collectible side is a hundred years old and worth billions, and nearly all of it is something you look at rather than play. Games have been tried. Cryptozoic put out a licensed NHL deck builder back in 2014 with real design behind it, and it came and went. Nobody has built the one that keeps going, the kind people learn properly and keep buying into.

And nobody has built one a player owns.

What it is

Half hockey, half card battler.

Two players, roughly thirty minutes, three rounds for three periods.

1

Draw a hand and spend Energy to put three skaters on the ice. Better players cost more.

2

One of you runs the offense, the other defends. Every pass, shot, and hit comes out of the same pool.

3

The shot goes. The defender decides whether to spend what is left on a goalie.

4

Start a fight if you want one. The loser goes to the box, so picking a fight you can win is a real play.

5

Lines rotate at the end of the round. Your depth is your deck.

The signature mechanic

The goalie in your hand.

Your goalie does not start on the ice. He sits in your hand, face down, and you play him the moment a shot is taken. He costs Energy you have to have left over.

Why it works

The net is a bluff

The shooter never knows whether you are holding a goalie or holding nothing. Every shot is a read on the man across the table.

Why it is hockey

Overspend and you are exposed

Load the ice with talent and you may not be able to afford the save. The goalie is the last thing you can pay for, exactly like the last man back.

One pool · skaters, actions, and the save all come out of it

The cards

Copies are ice time.

Four copies of a player and he is on the ice constantly. One copy and he is the depth guy who shows up when the deck says so. Building a deck is setting your lines.

Marquee, a first line forward card costing three energy
Grinder, a fourth line winger card costing one energy
The Goalie, played from hand as a reaction, costing four energy

Concept cards. Placeholder art only, and final art would be commissioned. AI never touches the game design. Card values shown are illustrative and would be set in playtesting.

Why now

The category is wide open.

$21B
tabletop gaming market in 2026
$8B–15B
trading card games in 2026, depending on which analyst you ask
0
serious hockey card games owned by a player

Card games are having the best decade they have ever had, and hockey is the one major sport without a game that stuck. The analyst spread on that middle number is wide, so treat it as a category signal rather than a forecast.

Where this actually stands

The concept is done.
The game is not, yet.

What is settled. The format, the economy, the goalie, the deck construction, and how fights pay off. That is the spine, and it is the hard part.
What is open. How a shot resolves at the moment of truth. We have two good candidates and we would rather playtest the answer than pick one on a slide.
What we will not do. Promise you a finished game before there is one. You would find out in the first playtest anyway.
The long game

One set is a game.
Many is a franchise.

Copy counts as ice time means every new set is more roster, more depth, more reasons to rebuild a deck. The engine is built to keep taking cards.

Set one · the core box Roster expansions A second name on the box Seasonal drops Retail edition
Ownership

You own the game.
We design it.

What this is

Your name, your IP

The game, the characters, and the world belong to you. Your name is on the box because you own the box.

What this is not

A league product

No NHL marks, no team logos, no other players. This is yours alone, which is the whole point.

Being one of seven hundred names in a group license earns you a fractional check you never think about. Owning one game earns you a business.

Why Pamplemoose Games

We design card games.
That is the whole job.

The proof point

HAVOC: Gen Zero

The card game we designed, funded on Kickstarter in under thirty minutes.

The studio

Two designers

Zack Howe and Cole Beardsley. Small on purpose, so the people who pitch you are the people who build it.

We take a brand, a person, or an idea and turn it into something people actually sit down and play. Hockey has been on our list for a while.

How it gets made

Playable first. Everything else after.

01Lock the engine and get a working deck on the table
02Playtest it hard, with you in the room if you want to be
03Art, roster, and the look of the thing
04Crowdfund the launch and let your audience carry it

There is a real budget behind that path and we are happy to walk you through all of it. That is a second conversation. This one is about whether the game is any good.

Next step

Let us put it on a table.

The fastest way to know if this is real is to play it. Give us a room and an hour and we will bring the thing.

And if your gut says this is not for you, that is a completely fair answer and we will say thanks for the time.

Zack Howe & Cole Beardsley · Pamplemoose Games · zack@pamplemoosegames.com

Concept pitch prepared by Pamplemoose Games LLC. This concept is independent and unaffiliated with the National Hockey League, the NHL Players' Association, or any club. No league or team marks are used or proposed. Game mechanics and designs are original work of Pamplemoose Games LLC. Placeholder art only; final art would be commissioned. AI never touches the game design. Not for distribution.